
SaaS B2B platform for architectural visualization and collaboration
Transformed a fragmented MVP into a scalable, enterprise ready SaaS platform used globally by AEC teams.
Role
Lead Product Designer (UX/UI)
Company
SENTIO VR
Duration
2017 - 2025 (8 years)
Team
5-person product team (CEO, CTO, 3 engineers)
Devices
Web · Mobile · Tablet · Desktop · VR
Tools & methodology
Figma · Adobe XD · Illustrator · Miro · Notion · Slack
Impact at a Glance
-
30% reduction in onboarding time
-
+38 NPS increase (3.2 → 4.5 rating)
-
8,000+ active users across 15+ countries
-
150+ reusable components in design system
PROJECT IMPACT
30%
Faster
Onboarding
+38NPS
Increase
(3.2 → 4.5)
8.000+
Users
Impacted
150+
Components
Design System
CONTEXT & CHALLENGE
SENTIO started as a technically functional MVP but lacked structural clarity, UX consistency, and scalability for enterprise adoption.
The experience across Web, Mobile, and VR felt fragmented. Navigation was unclear, onboarding slow, and client demos lacked polish.
The challenge: transform a working prototype into a unified, scalable, enterprise-grade SaaS product.
MY ROLE
I led end-to-end product design for 8 years, from discovery to delivery. I defined the information architecture, built a scalable design system, and designed across 5 platforms simultaneously
Before
After

THE PROBLEM
User challenges
❌ Friction uploading and organizing 3D/360 content
❌ Confusing navigation across workflows
❌ Cognitive overload switching contexts
Business challenges
❌ MVP lacked visual and structural maturity
❌ Inconsistent UX limited scalability
❌ Reduced trust during client demos
“I get lost trying to find where to upload or edit my 360 content.”
User testing session
“There are too many steps just to organize a simple project.”
User testing session
“It works, but it’s not intuitive. I’m not sure where I am in the workflow.”
Client demo observation

THE SOLUTION
I transformed the MVP into an enterprise-grade SaaS platform by:
- Redesigning core workflows (upload, organize, preview, publish)
- Creating unified information architecture across all platforms
- Building a 150+ component design system
- Conducting iterative user testing with 50+ users

Core platform redesign across key workflows.

Seamless workflow between web platform and VR application.
RESEARCH & DISCOVERY
Understanding the Problem
Methods
-
15 user interviews (AEC professionals)
-
150+ support tickets analysis
-
5 live workflow observations
-
Competitive audit (Matterport, Kuula, IrisVR)
Key Insights
Navigation
-
65% couldn’t locate core features.
-
Users perceived each platform as a “different product.”
Upload Workflow
-
40% abandonment rate.
-
Technical terminology created friction.
Multi-Platform Use
-
8/10 users struggled switching contexts.
-
Terminology inconsistencies increased errors.
Core Insight:
-
Users didn’t need more features.
-
They needed structural clarity and consistency.

Opportunity Identified:
SENTIO could be first with seamless experience across web, mobile, and VR.

PROCESS & APPROACH
Phase 1 — Information Architecture
-
Conducted card sorting
-
Tested 3 structural models
-
Selected hierarchical structure:
Projects → Scenes → Objects → Actions
Result: Single IA translated across Web, Mobile, and VR.
.jpg)
Phase 2 — Core Workflow Simplification
Redesigned 5 core workflows:
• Upload & Import
• Content Organization
• Scene Editing
• Preview
• Publishing
Upload reduced from 8 steps → 3 steps
Abandonment reduced from 40% → 12%
Before — 8-Step Upload Flow
-
40% abandonment
-
Avg time: 8 min
.jpg)
After — 3-Step Intelligent Flow
-
12% abandonment
-
Avg time: 3.5 min
.jpg)
Phase 3 — Unified Cross-Platform Experience
Strategy: Same mental model, platform-optimized interaction.
• Consistent terminology
• Shared visual hierarchy
• Platform-specific interaction (touch, gaze, keyboard)
Result: Users learned once and operated confidently across contexts.

Web
Keyboard & Precision Control
VR
Spatial Interaction
Mobile
Touch Optimized
KEY DESIGN DECISIONS
1. Unified Information Architecture
Problem:
Platforms felt disconnected.
Decision:
Single structural hierarchy across all devices.
Impact:
• 30% faster navigation
• 65% fewer navigation-related support tickets
2. Simplified Upload Flow
Problem:
8-step technical upload caused 40% abandonment.
Decision:
3-step intelligent flow with automation and clear feedback.
Impact:
• 40% → 12% abandonment
• Upload time reduced by 50%
DESIGN SYSTEM
As the product scaled, inconsistencies slowed development.
I built a unified design system powering Web, Mobile, Desktop, and VR.
Includes:
• Foundational tokens (color, typography, spacing)
• 150+ reusable components
• VR spatial components
• Usage documentation for design & engineering
Impact:
• 35% faster design-to-dev cycle
• 40% increase in engineering velocity
• Zero UI inconsistencies in new features
• 3 products built on the system

TESTING & VALIDATION
Iterative testing was embedded throughout the process.
Low-Fidelity Testing
• 8 moderated sessions
• Validated IA and upload simplification
• Identified terminology confusion early
High-Fidelity Testing
• 12 task-based usability tests
• 88% upload completion
VR Testing
• 10 in-person sessions
• 92% experience completion
A/B Testing (Post-launch)
• New onboarding 30% faster
• Upload abandonment reduced to 12%
Continuous validation via analytics, NPS, and support analysis.
.jpg)
OUTCOMES & IMPACT

User Experience
• Onboarding: 45 min → 31 min
• Upload abandonment: 40% → 12%
• 92% VR completion rate

Business Impact
• 8,000+ users globally
• Enterprise-grade positioning
• 150+ successful demos

Team Impact
• 40% faster engineering velocity
• 35% faster feature delivery
• Shared design system across products
LEARNINGS & REFLECTION
Structural clarity scales better than feature expansion.
• Consistency across platforms builds user trust.
• Low-fidelity testing prevents expensive rework.
• Design systems are strategic assets, not UI libraries.
• Cross-functional alignment is critical in long-term SaaS growth.
This 8-year engagement shaped my approach to scalable, multi-platform product design.